GURPS MECHA PDF

From battle- suited space marines to giant walking tanks, GURPS. Mecha covers the entire mecha genre! In this book you’ll find: • An easy-to-follow, step-by-step. on and All those both for and against the sourcebook expressing their opinions on everything form the artwork to the. Ever eager to find new ways to roleplay anime style, I decided to grab a copy of the long-awaited GURPS Mecha, which would at long last bring giant robots into .

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Usage of this site, including but not limited to making or grups a post or private message or the creation of an account, constitutes acceptance of the Forum Rules. So just go with what you feel most comfortable with. The time now is Mark Skarr Forum Pervert If you have to ask. The New World, Part 9: Are you talking Mechs, like Guurps or Chrome Hounds where they’re fairly slow and plodding and just an advanced tank.

GURPS Mecha Art Gallery

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GURPS 4e seems to have a bigger following, but it’s a marginal advantage. My thoughts were to give the mechs some sort of AI and maybe modular abilites.

GURPS Mecha

Advice on using mecha in everything from alien invasions to superhero campaigns, and suggestions for running anime-themed adventures. Stats are meaningless since they’re specifically plot devices. Thread Tools Show Printable Version.

Don’t hesitate vurps tell the people you care about the feelings you have for them, because mfcha may not be there tomorrow. PM me your email and I can see about sending you the wiki. So actually one might ask, when are they actually going to use their mechs outside of direct combat situations?

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It’s all about the internal struggle of the pilots and their ability to learn from mmecha mistakes. Privacy Policy Contact Us. I would buy the hell out of that.

GURPS Mecha 3rd vs 4th Edition

Uhm, when you say mech I think of something larger than human-sized. GURPS Robots — Detailed rules for designing, building, and playing robots — from the tiniest nanobots to the mightiest megabots.

All times are GMT Think of it like a tank. That way I could let each player design a pilot character for non combat, but buy the mech as an expensive combat focussed ally.

Mecha need a space opera style combat system. I’ll mostly ecco what others have said. And a detailed campaign world, Cybermech Damocles! Sample mecha and battlesuits. Statting the mecha as characters is doable, but a lot of work. They should be made as characters with scads and scads of points.

The difference isn’t that much that I can easily use most of my 3rd edition books.

Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. The time now is If all the players have mechs anyway, I’d consider not charging points or money for the privilege at all, or have the mechs provided by a Patron.

When you get mecha in your world, they become the de facto conflict resolution. My idea is to keep them small SM 3 or 4, but give them similar stats to a modern tank, only ridiculously more maneuverable and armed with super weapons so they can butcher tech level 8 technology.

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Avatar of Furude Setsunaby Telasi. How should a mech adventure differ from a typical advenutre in an Ultratech setting where one or more of the characters own Battle suits?

Gups, if you buy from one of these links, Amazon pays a percentage to SJ Games! Main adversaries being other furps that might have missed out on tech and eventually aliens returning to deal with technological usurpers. Find More Posts by zuldan. Originally Posted by lachimba How should a mech adventure differ from a typical adventure in an Ultratech setting where one or more of the characters own Battle suits?

As for typical mech adventures, just a read a Battletech novel or two. One problem guros I can see with this is that the GM might have to come up with a lot of scenarios to get the players outside of their mechs.

I’ve played Gurps for 20 years and I find 4th edition superior. Balance of power shifted on Earth with discovery of new weapon tech. Originally Posted by lachimba One problem that I can see with this is that the GM might have to come up with a lot of scenarios to get the players outside of their mechs.

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