The only people to call Anauroch home were the nomadic Bedine tribes and a small Zhentarim garrison, tasked with patrolling and defending a line of oases. I believe Anauroch: The Sundering of the World is the correct title of this adventure, the “Empire of Shade” bit is only used in the image, and as far as I can tell. Check out this new article Wizards of the Coast posted recently: Anauroch: The Sundering of the World Art Gallery Whether you’re continuing.

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But I ran out of ire about this and am waiting for the books. So for a Sword Coast Companion I could foresee some adventure sites being included, magic items, maybe some monsters and NPCs doubtful though and mass combat rules and potentially landholding rules. The minority of buildings that could be saved are being rebuilt, but progress is hampered by the ongoing war.

The city’s elven population is growing slowly, as small bands of wandering wood amauroch native to Cormanthor and a handful of immigrants from Evermeet settle in the city. Join the ranks of the Skyborn, with Overlight.

Cormyr, Shadowdale, Anauroch It would seem it this trilogy of adventures has a lot to recommend it, especially for my group: Most residents denounce the wholesale stripping of ruins, but none can afford not to at least supplement their income with a few discrete sales of choice artifacts at irregular intervals. You clearly haven’t read the SCAG then.

The Sundering of the World. The Tearing of the Weave Shadowdale: While the looting of antiquities is officially banned, in practice it is widely tolerated as it forms the backbone of the wartime economy. Breaking Down the Prism of Overlight: I know everyone can figure this out, unless they think that the point of the adventures are to be the “Apocalypse Stone” for the Forgotten Realms, which I sincerely doubt. In 4E, they are combined: Can anyone remember asking Ed about them and getting whacked with a NDA?


They did this to turn the desert back into fertile land reminiscent of the Dune books by Frank Herbert. You are most wise rhe consult me in all matters of life in the Realms – in particular the ‘little dark secrets’ rulers, guilds, sndering other folk of power least want you to know.

And there are more 4e Changes that survived then people think.

JohnLynch – Sunedring, 17th November, I expect that an explanation will arise for many of these things, but I am fairly sure that explanation won’t be particularly full or detailed: As a Scotsman, I feel this lore very deeply.

I have aanuroch three and I think they are a great series of adventures, right up there with the best WoTC adventure offerings, such as RHoD. And the first, Cormyr, is definitely a railroad.

I’ll try not to Asgetrion Master of Realmslore Finland Posts. I’m planning on running a modified Haunted Halls of Eveningstaralbeit with a more Keep on the Borderlands -feel. In the wake of the Weeping War DRMyth Drannor, also known as the City of Bards, the City of Beauty, the City of Love, the City of Might, and the City of Spells, became a fabled ruin, whose mighty magics perpetually tempted power-hungry individuals and sinister organizations to explore its depths.

Thymm – Tuesday, 17th November, It also gave the players more control over the fate of their characters, and featured the simplest and BEST magic system I’ve ever seen!

I’m starting to wonder about the author credits on a lot of books, because Eytan mentioned here at Candlekeep how much content he has in the Magic Item Compendium, but I’ve not seen his name on it. In the Year of Lightning Storms DRin the wake of a failed assault on Evereska, the half-fiend gold elves of House Dlardrageth returned to Myth Drannor, accompanied by a legion of fey’ri liberated from the Nameless Dungeon.

The links point me to The Twilight Tomb, which as “page adventure”s go was a tad shorter than Yes, ’tis Volothamp Geddarm, famous wayfarer of the Realms, “Volo” to all, at thy service. Have they stated the level ranges for the second two yet? And here is a map portion taken from Mr.


Volo’s Guide – Myth Drannor, City of Song

I have been a fan of Mr. Reset Fields Log in.

The Dark Lord’s followers intended to call forth a limited number of devils to deal with the demons and yugoloths still lurking in the ruins, dating back to the end of the Weeping War. Bocklin Learned Scribe Germany Posts. Chult is no longer an island.

There’s a smaller version of it below, but hit the image to jump to the sunfering size giant version. While Myth Drannor’s forges produce a steady stream of arms and armaments, nearly all such items are purchased by the Army of Myth Drannor to supplement its troops.

Candlekeep Forum – Anauroch: The Sundering of the World

By the way, welcome to the boards, Benjammin! At your Behest Seeker. Luiren and Lantan are back. I just found out about this map last night from a gaming buddy. I wonder how much they are actually linked with each other.

Therefore, crime generally falls into three categories: Myth Drannor was quickly overrun with devils, but the Banites erected a second sphere of magic encircling the mythal, keeping the legions of the Nine Hells bound within the city’s ruins.

As to your actual question – ‘how on earth did that happen? Under the leadership of Ilsevele Miritar, the elves refounded Myth Drannor, only to find themselves under attack by an alliance of Zhentarim legions and the Masked Brigades Vhaeraun-worshiping drow of House Jaelre and Clan Auzkovyn.

Volos’ Guide

Og, it did not pass by me that the two adventures Cormy and Shadowdale are being published this year but what I have missed so far was that they were designed as a ‘ three-part series of hardcover super-adventures set ‘, according to WotC. I downloaded the free version earlier today and purchased the for sale version as well. Get Some Cards for Your Spokes:

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